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Truesp!n
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Bei den meisten Sachen weiss ich leider nicht im Geringsten, was es damit auf sich hat. Interesannt finde ich aber z.B. die Möglichkeit den Key in der Konsole zu ändern: cl_cdkey "123456789"

g_aiDamageMult "1.0"
g_immediateswitch "0"
viewmodelclienttime "0.04"
r_debugSurfaceUpdate "1"
ui_weaponsign "rifle_sign"
thereisnomonkey "0"
ui_name "TrapT"
ui_disp_playergermanmodel "models/player/german_elite_sentry.tik"
ui_dm_playergermanmodel "german_elite_sentry"
ui_disp_playermodel "models/player/allied_airborne.tik"
ui_dm_playermodel "allied_airborne"
ui_timemessage ""
debugSound "0"
viewmodelentity "1"
g_aimLagTime "250"
ter_count "0"
A ter_cautiousframes "1"
ter_lock "0"
ter_cull "1"
cg_scoreboardpicover ""
cg_scoreboardpic "mohdm1"
cg_obj_axistext3 ""
cg_obj_axistext2 ""
cg_obj_axistext1 ""
cg_obj_alliedtext3 ""
cg_obj_alliedtext2 ""
cg_obj_alliedtext1 "Gay France"
cg_maxclients "6"
cg_timelimit "0"
cg_fraglimit "20"
cg_treadmark_test "0"
cg_te_numCommands "0"
cg_te_currCommand "0"
cg_te_mode_name "Temp Emitter Off"
cg_te_mode "0"
cg_te_emittermodel ""
cg_te_zangles "0"
cg_te_yangles "0"
cg_te_xangles "0"
cg_te_tag ""
cg_te_singlelinecommand ""
cg_te_command_time "0"
cg_te_alignstretch_scale "0"
cg_te_cone_height "0"
cg_te_spawnrange_b "0"
cg_te_spawnrange_a "0"
cg_te_spritegridlighting "0"
cg_te_varycolor "0"
cg_te_friction "0"
cg_te_radial_max "0"
cg_te_radial_min "0"
cg_te_radial_scale "0"
cg_te_avelamp_r "0"
cg_te_avelamp_y "0"
cg_te_avelamp_p "0"
cg_te_avelbase_r "0"
cg_te_avelbase_y "0"
cg_te_avelbase_p "0"
cg_te_swarm_delta "0"
cg_te_swarm_maxspeed "0"
cg_te_swarm_freq "0"
cg_te_axisoffsamp_z "0"
cg_te_axisoffsamp_y "0"
cg_te_axisoffsamp_x "0"
cg_te_axisoffsbase_z "0"
cg_te_axisoffsbase_y "0"
cg_te_axisoffsbase_x "0"
cg_te_randaxis "0"
cg_te_volumetric "0"
cg_te_forwardvel "0"
cg_te_clampvelaxis "0"
cg_te_clampvelmax_z "9999"
cg_te_clampvelmin_z "-9999"
cg_te_clampvelmax_y "9999"
cg_te_clampvelmin_y "-9999"
cg_te_clampvelmax_x "9999"
cg_te_clampvelmin_x "-9999"
cg_te_randvelamp_z "0"
cg_te_randvelamp_y "0"
cg_te_randvelamp_x "0"
cg_te_randvelbase_z "0"
cg_te_randvelbase_y "0"
cg_te_randvelbase_x "0"
cg_te_anglesamp_r "0"
cg_te_anglesamp_y "0"
cg_te_anglesamp_p "0"
cg_te_anglesbase_r "0"
cg_te_anglesbase_y "0"
cg_te_anglesbase_p "0"
cg_te_offsamp_z "0"
cg_te_offsamp_y "0"
cg_te_offsamp_x "0"
cg_te_offsbase_z "0"
cg_te_offsbase_y "0"
cg_te_offsbase_x "0"
cg_te_randomroll "0"
cg_te_collision "0"
cg_te_flickeralpha "0"
cg_te_align "0"
cg_te_radius "0"
cg_te_insphere "0"
cg_te_sphere "0"
cg_te_circle "0"
cg_te_scalerate "0"
cg_te_spawnrate "1"
cg_te_fadein "0"
cg_te_fadedelay "0"
cg_te_fade "0"
cg_te_count "1"
cg_te_accel_z "0"
cg_te_accel_y "0"
cg_te_accel_x "0"
cg_te_model "none"
cg_te_scalemax "0"
cg_te_scalemin "0"
cg_te_scale "1"
cg_te_bouncefactor "0.3"
cg_te_dietouch "0"
cg_te_life "1"
cg_rain_drawcoverage "0"
vss_lighting_fps "15"
vss_default_b "0.4"
vss_default_g "0.45"
vss_default_r "0.5"
vss_gridsize "12"
AL vss_maxvisible "1024"
vss_movement_dampen "4"
vss_wind_strength "8"
vss_wind_z "2"
vss_wind_y "4"
vss_wind_x "8"
vss_showsources "1"
vss_color "1"
vss_repulsion_fps "4"
vss_physics_fps "8"
A vss_draw "0"
A cg_effect_physicsrate "10"
cg_showtempmodels "0"
cg_showemitters "0"
cg_eventstats "0"
cg_timeevents "0"
cg_eventlimit "500"
cg_showevents "0"
cg_voicechat "1"
vm_lean_lower "0.1"
vm_offset_upvel "0.0025"
vm_offset_vel_up "-4.0"
vm_offset_vel_side "1.5"
vm_offset_vel_front "-2.0"
vm_offset_vel_base "100"
vm_offset_shotguncrouch_up "-1.1"
vm_offset_shotguncrouch_side "2.5"
vm_offset_shotguncrouch_front "-1"
vm_offset_rocketcrouch_up "0"
vm_offset_rocketcrouch_side "0"
vm_offset_rocketcrouch_front "0"
vm_offset_crouch_up "0.2"
vm_offset_crouch_side "2.25"
vm_offset_crouch_front "-0.5"
vm_offset_air_up "-6.0"
vm_offset_air_side "1.5"
vm_offset_air_front "-3.0"
vm_sway_up "0.003"
vm_sway_side "0.005"
vm_sway_front "0.1"
vm_offset_speed "8.0"
vm_offset_max "8.0"
A cg_drawsvlag "1"
cg_huddraw_force "0"
C cg_acidtrip "0"
A cg_hitmessages "1"
cg_animationviewmodel "0"
cg_shadowdebug "0"
cg_shadowscount "8"
cg_pmove_msec "8"
A cg_smoothClientsTime "100"
A cg_smoothClients "1"
C cg_debugfootsteps "0"
A cg_traceinfo "0"
A cg_camerascale "0.3"
A cg_cameradist "120"
A cg_cameraheight "18"
C cg_3rd_person "0"
cg_lagometer "0"
A cg_stereosep "0.4"
g_synchronousClients "0"
cg_hidetempmodels "0"
cg_stats "0"
cg_showmiss "0"
cg_nopredict "0"
cg_errordecay "100"
C cg_debuganimwatch "0"
C cg_debuganim "0"
C cg_animspeed "1"
AL cg_marks_max "256"
cgamedll ""
sv_referencedPakNames ""
sv_referencedPaks ""
g_showflypath "0"
C ai_pathcheckdist "4096"
C ai_pathchecktime "1.5"
ai_debugpath "0"
ai_fallheight "96"
ai_showpath "0"
ai_showallnode "0"
ai_shownode "0"
ai_shownodenums "0"
ai_showroutes_distance "1000"
ai_showroutes "0"
C cm_ter_usesphere "1"
C cm_FCMdebug "0"
C cm_FCMcacheall "0"
A C cm_playerCurveClip "1"
C cm_noCurves "0"
C cm_noAreas "0"
session "2"
g_eventstats "0"
g_watch "0"
g_timeevents "0"
g_eventlimit "5000"
g_showevents "0"
g_showinfo "0"
S g_scoreboardpicover ""
S g_scoreboardpic "mohdm1"
S g_obj_axistext3 ""
S g_obj_axistext2 ""
S g_obj_axistext1 ""
S g_obj_alliedtext3 ""
S g_obj_alliedtext2 ""
S g_obj_alliedtext1 "Gay France"
g_spectate_allow_full_chat "0"
g_spectatefollow_pitch "2"
g_spectatefollow_up "24"
g_spectatefollow_right "0"
g_spectatefollow_forward "-56"
g_forceteamspectate "1"
g_gotmedal "0"
g_failed "0"
g_success "0"
g_playerdeltamethod "0"
g_drawattackertime "5"
C g_viewkick_dmmult "1.0"
C g_viewkick_roll "0.15"
C g_viewkick_yaw "0.3"
C g_viewkick_pitch "0.3"
s_debugmusic "0"
pmove_msec "8"
pmove_fixed "0"
g_smoothClients "1"
S A g_maxintermission "15"
S A g_forcerespawn "0"
S A g_forceready "1"
g_doWarmup "1"
A g_warmup "20"
g_allowvote "1"
g_rankedserver "0"
C ai_debug_grenades "0"
g_ai_soundscale "1"
g_ai_noticescale "1"
g_ai_notifyradius "1024"
g_showdamage "0"
g_animdump "0"
g_dropclips "2"
g_droppeditemlife "30"
g_patherror "1"
g_spawnai "1"
g_spawnentities "1"
g_monitorNum "-1"
g_monitor ""
g_vehicle "1"
g_ai "1"
g_scripttrace "0"
g_scriptdebug "0"
g_nodecheck "0"
g_scriptcheck "0"
g_showopcodes "0"
g_showtokens "0"
g_logstats "0"
g_debugdamage "0"
g_debugtargets "0"
g_showautoaim "0"
g_statefile "global/mike"
g_playermodel "american_army"
g_spiffyvelocity_z "0"
g_spiffyvelocity_y "0"
g_spiffyvelocity_x "0"
L g_spiffyplayer "0"
L g_numdebugstrings "256"
g_numdebuglinedelays "0"
C g_showlookat "0"
C g_entinfo "0"
C g_showawareness "0"
g_showbullettrace "0"
g_showplayeranim "0"
g_showplayerstate "0"
g_showaxis "0"
g_timeents "0"
g_showmem "0"
sv_crouchspeedmult "0.6"
sv_dmspeedmult "1.1"
sv_walkspeed "150"
sv_runspeed "250"
S R sv_cinematic "0"
S sv_waterspeed "400"
S sv_waterfriction "1"
S sv_stopspeed "100"
S sv_friction "4"
sv_showentnums "0"
sv_showcameras "0"
sv_testloc_offset2_z "0"
sv_testloc_offset2_y "0"
sv_testloc_offset2_x "0"
sv_testloc_radius2 "1"
sv_testloc_offset_z "0"
sv_testloc_offset_y "0"
sv_testloc_offset_x "0"
sv_testloc_radius "1"
sv_testloc_secondary "0"
sv_testloc_num "0"
sv_showbboxes "0"
sv_drawtrace "0"
sv_traceinfo "0"
sv_gravity "800"
sv_maxvelocity "6000"
sv_rollangle "2"
sv_rollspeed "200"
bosshealth "0"
whereami "0"
A com_blood "1"
flood_waitdelay "10"
flood_persecond "4"
flood_msgs "4"
S nomonsters "0"
S g_allowjointime "30"
S roundlimit "0"
filterban "1"
L maxentities "1024"
sv_precache "1"
gamedll ""
subAlpha "0.5"
loadingbar "0.798023"
L net_gamespy_port "12300"
A sv_location "1"
sv_debuggamespy "0"
A g_inactivekick "900"
A g_inactivespectate "60"
g_teamdamage "0"
L sv_gamespy "1"
ui_dedicated "0"
ui_multiplayersign "startgame_sign"
A g_lastsave ""
A com_autodialdata ""
snd_maxdelay "12"
snd_mindelay "2"
snd_chance "1"
snd_volume "1"
snd_mindist "160"
snd_reverblevel "0.5"
snd_reverbtype "0"
snd_yaw "0"
snd_height "16"
snd_length "16"
snd_width "16"
cg_te_alpha "1"
cg_te_color_g "1"
cg_te_color_r "1"
cg_te_color_b "1"
cg_te_filename "dump/testemitter.txt"
cam_angles_yaw "0"
cam_angles_pitch "0"
cam_angles_roll "0"
viewmodelactionweight "0"
viewmodelnormaltime "0"
viewmodelanimnum2 "0"
viewmodelblend "0"
viewmodelanimslot "0"
viewmodelsyncrate "0"
subteam3 "0"
subtitle3 ""
subteam2 "0"
subtitle2 ""
subteam1 "0"
subtitle1 ""
subteam0 "0"
subtitle0 ""
cg_hud "1"
dlg_badsave "This save game is invalid"
A ui_startmap ""
cl_movieaudio "1"
ui_returnmenu "0"
ui_failed "0"
ui_success "0"
ui_gotmedal "0"
ui_gmboxspam "1"
ui_NumShotsFired "0"
ui_NumHits "0"
ui_NumComplete "0"
ui_NumObjectives "0"
ui_Accuracy "0"
ui_PreferredWeapon "none"
ui_NumHitsTaken "0"
ui_NumObjectsDestroyed "0"
ui_NumEnemysKilled "0"
ui_HeadShots "0"
ui_TorsoShots "0"
ui_LeftLegShots "0"
ui_RightLegShots "0"
ui_LeftArmShots "0"
ui_RightArmShots "0"
ui_GroinShots "0"
ui_GunneryEvaluation "0"
ui_health_end "0"
ui_health_start "0"
ui_drawcoords "0"
ui_inventoryfile "global/inventory.txt"
ui_newvidmode "-1"
ui_compass "1"
ui_debugload "0"
soundoverlay "0"
A ui_itemsbar "0"
A ui_weaponsbartime "2500"
A ui_consoleposition ""
A ui_gmbox "1"
A ui_minicon "0"
A s_obstruction_cal_time "500"
s_show_sounds "0"
s_show_num_active_sounds "0"
s_show_cpu "0"
s_initsound "1"
A s_dialogscale "1"
C s_testsound "0"
C s_show "0"
A s_mixPreStep "0.05"
AL s_loadas8bit "0"
A s_separation "0.5"
A s_ambientvolume "1.00"
L net_port "12203"
L net_ip "65.31.145.136"
AL net_socksPassword ""
AL net_socksUsername ""
AL net_socksPort "1080"
AL net_socksServer ""
AL net_socksEnabled "0"
AL net_noipx "1"
AL net_noudp "0"
C graphshift "0"
C graphscale "1"
C graphheight "32"
C debuggraph "0"
C timegraph "0"
A ff_disabled ""
ff_developer "0"
ff_ensureShake "1"
A ff_defaultTension "1"
A use_ff "1"
dcl_texturescale "32"
dcl_maxoffset "10"
dcl_minsegment "24"
dcl_maxsegment "512"
dcl_pathmode "0"
dcl_dostring "apply to all"
dcl_dobmodels "1"
dcl_doterrain "1"
dcl_doworld "1"
dcl_dolighting "1"
dcl_alpha "1"
dcl_b "1"
dcl_g "1"
dcl_r "1"
dcl_rotation "0"
dcl_widthscale "1"
dcl_heightscale "1"
dcl_radius "16"
dcl_shader "blastmark"
dcl_shiftstep "4"
dcl_autogetinfo "1"
dcl_showcurrent "1"
L dcl_editmode "0"
r_gfxinfo "
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 MX/AGP/3DNOW!
GL_VERSION: 1.4.0
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_texture_compression
GL_EXTENSIONS: GL_ARB_texture_cube_map
GL_EXTENSIONS: GL_ARB_texture_env_add
GL_EXTENSIONS: GL_ARB_texture_env_combine
GL_EXTENSIONS: GL_ARB_texture_env_dot3
GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
GL_EXTENSIONS: GL_ARB_transpose_matrix
GL_EXTENSIONS: GL_ARB_vertex_program
GL_EXTENSIONS: GL_ARB_window_pos
GL_EXTENSIONS: GL_S3_s3tc
GL_EXTENSIONS: GL_EXT_abgr
GL_EXTENSIONS: GL_EXT_bgra
GL_EXTENSIONS: GL_EXT_blend_color
GL_EXTENSIONS: GL_EXT_blend_minmax
GL_EXTENSIONS: GL_EXT_blend_subtract
GL_EXTENSIONS: GL_EXT_clip_volume_hint
GL_EXTENSIONS: GL_EXT_compiled_vertex_array
GL_EXTENSIONS: GL_EXT_draw_range_elements
GL_EXTENSIONS: GL_EXT_fog_coord
GL_EXTENSIONS: GL_EXT_multi_draw_arrays
GL_EXTENSIONS: GL_EXT_packed_pixels
GL_EXTENSIONS: GL_EXT_paletted_texture
GL_EXTENSIONS: GL_EXT_point_parameters
GL_EXTENSIONS: GL_EXT_rescale_normal
GL_EXTENSIONS: GL_EXT_secondary_color
GL_EXTENSIONS: GL_EXT_separate_specular_color
GL_EXTENSIONS: GL_EXT_shared_texture_palette
GL_EXTENSIONS: GL_EXT_stencil_wrap
GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
GL_EXTENSIONS: GL_EXT_texture_cube_map
GL_EXTENSIONS: GL_EXT_texture_edge_clamp
GL_EXTENSIONS: GL_EXT_texture_env_add
GL_EXTENSIONS: GL_EXT_texture_env_combine
GL_EXTENSIONS: GL_EXT_texture_env_dot3
GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
GL_EXTENSIONS: GL_EXT_texture_lod
GL_EXTENSIONS: GL_EXT_texture_lod_bias
GL_EXTENSIONS: GL_EXT_texture_object
GL_EXTENSIONS: GL_EXT_vertex_array
GL_EXTENSIONS: GL_EXT_vertex_weighting
GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
GL_EXTENSIONS: GL_KTX_buffer_region
GL_EXTENSIONS: GL_NV_blend_square
GL_EXTENSIONS: GL_NV_fence
GL_EXTENSIONS: GL_NV_fog_distance
GL_EXTENSIONS: GL_NV_light_max_exponent
GL_EXTENSIONS: GL_NV_packed_depth_stencil
GL_EXTENSIONS: GL_NV_pixel_data_range
GL_EXTENSIONS: GL_NV_point_sprite
GL_EXTENSIONS: GL_NV_register_combiners
GL_EXTENSIONS: GL_NV_texgen_emboss
GL_EXTENSIONS: GL_NV_texgen_reflection
GL_EXTENSIONS: GL_NV_texture_env_combine4
GL_EXTENSIONS: GL_NV_texture_rectangle
GL_EXTENSIONS: GL_NV_vertex_array_range
GL_EXTENSIONS: GL_NV_vertex_array_range2
GL_EXTENSIONS: GL_NV_vertex_program
GL_EXTENSIONS: GL_NV_vertex_program1_1
GL_EXTENSIONS: GL_SGIS_generate_mipmap
GL_EXTENSIONS: GL_SGIS_multitexture
GL_EXTENSIONS: GL_SGIS_texture_lod
GL_EXTENSIONS: GL_WIN_swap_hint
GL_EXTENSIONS: WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 2048
GL_MAX_ACTIVE_TEXTURES_ARB: 2

PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: AMD w/ 3DNow!
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_nearest
picmip: 2
texture bits: 16
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
"
L r_maskMinidriver "0"
L r_allowSoftwareGL "0"
L r_loadftx "0"
L r_loadjpg "1"
A ter_fastMarks "1"
A ter_minMarkRadius "8"
r_precacheimages "0"
r_static_shadermultiplier3 "1"
r_static_shadermultiplier2 "1"
r_static_shadermultiplier1 "1"
r_static_shadermultiplier0 "1"
r_static_shaderdata3 "0"
r_static_shaderdata2 "0"
r_static_shaderdata1 "0"
r_static_shaderdata0 "0"
A r_sse "0"
r_showportal "0"
A vss_smoothsmokelight "1"
A r_debuglines_depthmask "0"
R r_useglfog "1"
A r_lightcoronasize ".1"
C r_farplane_nofog "0"
C r_farplane_nocull "0"
C r_farplane_color ".5 .5 .5"
C r_farplane "0"
r_skyportal_origin "0 0 0"
r_skyportal "0"
C r_light_showgrid "0"
A r_light_nolight "0"
A r_light_int_scale "0.05"
C r_light_sun_line "0"
C r_light_lines "0"
A r_stipplelines "1"
r_maxtermarks "1024"
r_maxpolyverts "16384"
r_maxpolys "4096"
A r_entlight_maxcalc "2"
A r_entlight_cubefraction "0.5"
A r_entlight_cubelevel "0"
A r_entlight_errbound "6"
C r_entlight_scale "1.3"
C r_entlightmap "0"
C r_noportals "0"
C r_lockpvs "0"
C r_drawBuffer "GL_BACK"
C r_offsetunits "-2"
C r_offsetfactor "-1"
C r_clear "0"
C r_showstaticbboxes "0"
C r_showhbox "0"
C r_shownormals "0"
C r_showsky "0"
C r_showtris "0"
C r_nobind "0"
C r_debugSurface "0"
C r_logFile "0"
C r_verbose "0"
C r_speeds "0"
C r_showcluster "0"
C r_novis "0"
C r_showcull "0"
C r_nocull "0"
C r_ignore "1"
C r_staticlod "1"
C r_drawspherelights "1"
C r_drawsprites "1"
C r_drawterrain "1"
C r_drawbrushmodels "1"
C r_drawbrushes "1"
C r_drawstaticmodelpoly "1"
C r_drawstaticmodels "1"
C r_drawentitypoly "1"
C r_drawentities "1"
C r_norefresh "0"
C r_measureOverdraw "0"
C r_skipBackEnd "0"
C r_showSmp "0"
C r_flareFade "7"
C r_flareSize "40"
C r_portalOnly "0"
C r_lightmap "0"
C r_drawworld "1"
C r_nocurves "0"
r_printShaders "0"
C r_debugSort "0"
lod_tool "0"
lod_position "0 0 0"
lod_save "0"
lod_tris ""
lod_metric "0.0"
lod_tikiname ""
lod_meshname ""
lod_mesh "0"
lod_zee_val "0"
lod_pitch_val "0"
lod_curve_4_slider "0"
lod_curve_3_slider "0"
lod_curve_2_slider "0"
lod_curve_1_slider "0"
lod_curve_0_slider "0"
lod_curve_4_val "0"
lod_curve_3_val "0"
lod_curve_2_val "0"
lod_curve_1_val "0"
lod_curve_0_val "0"
lod_edit_4 "0"
lod_edit_3 "0"
lod_edit_2 "0"
lod_edit_1 "0"
lod_edit_0 "0"
lod_LOD_slider "0.5"
lod_maxLOD "0.3"
lod_minLOD "1.0"
lod_LOD "0"
r_uselod "1"
r_showstaticlod "0"
r_showlod "0"
r_showImages "0"
C r_directedScale "1"
C r_ambientScale "0.5"
A r_primitives "0"
A r_facePlaneCull "1"
A r_swapInterval "0"
A r_finish "0"
A r_dlightBacks "1"
A r_drawSun "0"
r_fastsky "0"
A r_ignoreGLErrors "1"
C r_znear "3"
A r_flares "0"
A C r_lodCurveError "225"
r_lerpmodels "1"
LC r_singleShader "0"
L g_numdebuglines "4096"
L r_intensity "1"
L r_mapOverBrightBits "1"
LC r_fullbright "0"
L r_displayRefresh "0"
AL r_ignoreFastPath "0"
AL r_smp "0"
AL r_vertexLight "0"
AL r_customaspect "1"
AL r_customheight "1024"
AL r_customwidth "1600"
AL r_fullscreen "1"
AL r_ignorehwgamma "0"
AL r_overBrightBits "0"
AL r_depthbits "0"
AL r_stencilbits "0"
AL r_stereo "0"
AL r_textureDetails "1"
L r_colorMipLevels "0"
AL r_roundImagesDown "1"
A r_reset_tc_array "1"
A r_geForce3WorkAround "1"
AL r_forceClampToEdge "0"
AL r_ext_aniso_filter "0"
AL r_ext_texture_env_combine "0"
AL r_ext_texture_env_add "1"
AL r_ext_compiled_vertex_array "1"
R r_ext_multitexture "1"
AL r_ext_gamma_control "1"
AL r_allowExtensions "1"
AL r_glDriver "opengl32"
A s_speaker_type "0"
AL s_reverb "0"
U password ""
U A snaps "75"
m_invert_pitch "0"
A cl_maxPing "800"
A cg_autoswitch "1"
cg_gametype "2"
cl_langamerefreshstatus "Ready"
R cl_motdString ""
A m_side "0.25"
A m_up "0"
A m_forward "0.25"
A m_yaw "0.022"
A m_pitch "0.022"
A cl_allowDownload "1"
cl_showmouserate "0"
A cl_mouseAccel "0"
A freelook "1"
A cl_run "1"
A cl_packetdup "1"
A cl_maxpackets "30"
cl_anglespeedkey "1.5"
A cl_pitchspeed "70"
A cl_yawspeed "140"
rconAddress ""
cl_forceavidemo "0"
cl_avidemo "0"
activeAction ""
cl_freezeDemo "0"
cl_showTimeDelta "0"
cl_showSend "0"
cl_shownet "0"
cl_timeNudge "0"
cl_connect_timeout "15"
cl_timeout "60"
A cl_cdkey "123456789"
cl_motd "0"
cl_eventstats "0"
cl_timeevents "0"
cl_eventlimit "500"
cl_showevents "0"
cl_debugMove "0"
cl_nodelta "0"
sv_deeptracedebug "0"
sv_drawentities "1"
R sv_mapChecksum "558032789"
sv_killserver "0"
sv_padPackets "0"
sv_showloss "0"
sv_reconnectlimit "3"
A sv_master5 ""
A sv_master4 ""
A sv_master3 ""
A sv_master2 ""
sv_master1 "mohmaster.2015.com"
S sv_allowDownload "1"
nextmap ""
sv_zombietime "2"
sv_timeout "120"
S sv_fps "20"
sv_privatePassword ""
rconPassword ""
R sv_paks ""
sv_pure "0"
R sv_serverid "62438453"
S L g_gametypestring "Team-Match"
S L g_gametype "2"
S A sv_floodProtect "1"
S A sv_maxPing "0"
S A sv_minPing "0"
S A sv_maxRate "0"
S L sv_maxclients "6"
S sv_privateClients "0"
S R mapname "dm/mohdm1"
S R protocol "8"
S sv_keywords ""
S timelimit "0"
S fraglimit "20"
S dmflags "0"
S L skill "0"
g_maxplayerhealth "1500"
net_multiLANpackets "2"
I net_qport "34081"
showdrop "0"
showpackets "0"
A joy_threshold "0.15"
in_debugjoystick "0"
A in_joyBallScale "0.02"
A in_joystick "0"
AL in_mouse "1"
A in_mididevice "0"
A in_midichannel "1"
A in_midi "0"
username "george meyers"
sys_cpuid "48"
sys_cpustring "AMD w/ 3DNow!"
R win_wndproc "4754704"
R win_hinstance "4194304"
arch "win2000"
arch_minor_version "1"
arch_major_version "5"
R shortversion "1.11"
S R version "Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002"
com_buildScript "0"
R cl_running "1"
R sv_running "1"
L dedicated "0"
C timedemo "0"
com_speeds "0"
C viewlog "0"
C com_dropsim "0"
C com_showtrace "0"
C fixedtime "0"
C timescale "1"
A autopaused "1"
R paused "0"
S L deathmatch "1"
A com_maxfps "85"
convertAnim "0"
showLoad "0"
low_anim_memory "0"
dumploadedanims "0"
pagememory "0"
ui_legalscreen_stay "3"
ui_legalscreen_fadeout ".5"
ui_legalscreen_fadein ".5"
ui_titlescreen_stay "3"
ui_titlescreen_fadeout ".5"
ui_titlescreen_fadein ".5"
ui_skip_legalscreen "0"
ui_skip_titlescreen "0"
ui_skip_eamovie "0"
cl_playintro "0"
g_voiceChat "0"
A cg_cameraverticaldisplacement "-18"
A vid_ypos "46"
A vid_xpos "83"
U A name "TrapT"
S A sv_hostname "Testing..."
A ui_console "1"
A s_musicvolume "1.000000"
A s_volume "1.000000"
A r_lastValidRenderer "GeForce2 MX/AGP/3DNOW!"
A r_gamma "1.250000"
A r_textureMode "gl_linear_mipmap_nearest"
AL s_milesdriver "Miles Fast 2D Positional Audio"
U A rate "20000"
A m_filter "1"
A sensitivity "8.100000"
U A dm_playermodel "allied_airborne"
U A dm_playergermanmodel "german_elite_sentry"
A ui_weaponsbar "0"
A fps "1"
A cl_greenfps "1"
A in_disablealttab "1"
A cg_forceModel "1"
S A sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
config "unnamedsoldier.cfg"
A r_vidmodemax "1"
A r_vidmode1024 "0"
A r_maxmode "9"
AL r_ext_compressed_textures "0"
A cg_reserve_tempmodels "340"
A cg_max_tempmodels "1200"
A r_drawstaticdecals "1"
A g_ddayshingleguys "2"
A g_ddayfog "0"
A g_ddayfodderguys "2"
AL r_texturebits "16"
AL r_colorbits "16"
AL r_picmip "2"
AL r_mode "4"
A cg_marks_add "1"
AL s_khz "44"
A cg_shadows "0"
A cg_rain "0"
A ter_maxtris "16384"
A ter_maxlod "3"
A ter_error "10"
A vss_maxcount "25"
A cg_effectdetail "0.2"
A r_lodviewmodelcap "0.25"
A r_lodcap "0.25"
A r_lodscale "0.25"
AL r_subdivisions "20"
A r_fastentlight "1"
AL r_fastdlights "1"
A cg_drawviewmodel "2"
A g_m6l3 "0"
A g_m6l2 "0"
A g_m6l1 "0"
A g_m5l3 "0"
A g_m5l2 "0"
A g_m5l1 "0"
A g_m4l3 "0"
A g_m4l2 "0"
A g_m4l1 "0"
A g_m3l3 "0"
A g_m3l2 "0"
A g_m3l1 "0"
A g_m2l3 "0"
A g_m2l2 "0"
A g_m2l1 "0"
A g_m1l3 "0"
A g_m1l2 "0"
A g_m1l1 "1"
A g_eogmedal2 "0"
A g_eogmedal1 "0"
A g_eogmedal0 "0"
A g_medal5 "0"
A g_medal4 "0"
A g_medal3 "0"
A g_medal2 "0"
A g_medal1 "0"
A g_medal0 "0"
ui_medalsign ""
ui_signshader "multiplayer_sign"
A g_subtitle "0"
A g_skill "1"
A detail "1"
A ui_hostname "Testing..."
A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
A ui_inactivekick "900"
A ui_inactivespectate "60"
A ui_connectip "24.184.35.186:12203"
A ui_teamdamage "0"
A ui_timelimit "0"
A ui_fraglimit "20"
A ui_gamespy "1"
A ui_maxclients "6"
ui_gametypestring ""
ui_gametype ""
ui_dmmap "dm/mohdm1"
A ui_voodoo "0"
A cl_ctrlbindings "0"
A cl_altbindings "0"
A ui_crosshair "1"
A viewsize "100"
I journal "0"
fs_filedir "C:\Program Files\EA GAMES\MOHAA\main\\maps\"
mapdir ""
logfile "1"
I fs_restrict ""
S I fs_game ""
I fs_basepath "C:\Program Files\EA GAMES\MOHAA"
I fs_cdpath ""
I fs_copyfiles "0"
fs_debug "0"
A developer "0"
S L cheats "0"

897 total cvars
897 cvar indexes
cmdlist
ui_removehud
-use
cvarlist
cg_dumpevents
-scores
cg_classevents
ui_loadconsolepos
ui_addhud
ui_resetcvars
-forward
-back
-attackprimary
+attackprimary
ui_getplayermodel
ui_hud
-moveleft
+moveleft
-moveup
+moveup
+forward
-leanright
-moveright
+moveright
+leanright
-leanleft
+leanleft
dumpuser
useweaponclass
+back
+use
kick
say
-attacksecondary
+attacksecondary
+scores
notepad
popmenu
locationprint
editspecificshader
editspecificshader textures/central_europe/interiorwall_set2wtrim

editchshader
editshader
getchshader
editspecificshader textures/central_europe/frenchdoor_wood1

primarydmweapon
set
pushmenu
pushmenu_weaponselect
wait
join_team
pushmenu_teamselect
vote
callvote
instamsg_group_e
instamsg_group_d
instamsg_group_c
instamsg_group_b
instamsg_group_a
instamsg_main
wisper
sayone
sayprivate
teamsay
sayteam
messagemode_private
messagemode_team
messagemode_all
messagemode
resetvss
loademitter
dumpemitter
deleteemittercommand
newemittercommand
nextemittercommand
prevemittercommand
triggertestemitter
testemitter
cg_dumpallclasses
cg_dumpclassevents
cg_classtree
cg_classlist
cg_pendingevents
cg_eventhelp
cg_eventlist
sizedown
sizeup
viewpos
toggleitem
weapdrop
uselast
ter_restart
ai_calltrace
ai_delete
exitintermission
entcount
gamevars
levelvars
snd
cam
classtree
classlist
dumpallclasses
dumpclassevents
classevents
dumpevents
eventhelp
pendingevents
eventlist
dmmessage
secondarydmweapon
spectator
zoomoff
safezoom
safeholster
holster
fov
gameversion
reload
weapnext
weapprev
invnext
invprev
notready
ready
script
kill
noclip
notarget
god
give
map
ui_startdmmap
cinematic
gotoreturnmenu
setreturnmenu
-statistics
+statistics
ui_applyplayermodel
playermodel
finishloadingscreen
startserver
centerprint
ui_checkrestart
clear
ui_testlist
ui_saveconsolepos
ui_hidemouse
ui_showmouse
inv_restart
editscript
soundpicker
lod_spawnlist
viewspawnlist
dmmapselect
maplist
loadmenu
togglemenu
listmenus
globalwidgetcommand
widgetcommand
hidemenu
showmenu
forcemenu
pushmenu_dm
pushmenu_sp
tmstop
tmstartloop
tmstart
pitch
playsong
loadsoundtrack
stopmp3
playmp3
sounddump
soundinfo
soundlist
play
ff_disable
r_infoworldtris
r_infostaticmodels
farplane_info
gfxinfo
screenshot
modelist
modellist
shaderlist
imagelist
cl_dumpallclasses
cl_dumpclassevents
cl_classevents
cl_classtree
cl_classlist
cl_pendingevents
cl_dumpevents
cl_eventhelp
cl_eventlist
gogetpatch
launchgamespy
fastconnect
aliasdump
dialog
saveshot
vidmode
tiki
animlist
tikilist
tikianimlist
ping
setenv
rcon
localservers
reconnect
menuconnect
connect
stoprecord
disconnect
vid_restart
snd_restart
clientinfo
configstrings
cmd
-cameralook
+cameralook
+togglemouse
-mlook
+mlook
-button14
+button14
-button13
+button13
-button12
+button12
-button11
+button11
-button10
+button10
-button9
+button9
-button8
+button8
-button7
+button7
-button6
+button6
-button5
+button5
-button4
+button4
-button3
+button3
-button2
+button2
-button1
+button1
-button0
+button0
-speed
+speed
-attack
+attack
-strafe
+strafe
-lookdown
+lookdown
-lookup
+lookup
-right
+right
-left
+left
-movedown
+movedown
centerview
difficultyHard
difficultyMedium
difficultyEasy
loadlastgame
loadgame
autosavegame
savegame
killserver
gamemap
devmap
spdevmap
spmap
sectorlist
restart
systeminfo
serverinfo
status
clientkick
heartbeat
midiinfo
net_restart
in_restart
pause
writeconfig
changeVectors
quit
freeze
crash
error
bind
exec
alias
seta
unbindall
touchFile
cd
fdir
dir
path
ctrlbindlist
altbindlist
bindlist
unctrlbind
ctrlbind
unaltbind
altbind
unbind
append
scale
subtract
add
cvar_savegame_restart
cvar_restart
reset
setu
sets
toggle
echo
vstr
meminfo

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04.11.2007 15:58
Baumstruktur | Brettstruktur
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