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  | 
 	
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     | Truesp!n unregistriert
 
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     | 
       
        | MOH Konsolen- bzw. cfgBefehle |          |  Bei den meisten Sachen weiss ich leider nicht im Geringsten, was es damit auf sich hat. Interesannt finde ich aber z.B. die Möglichkeit den Key in der Konsole zu ändern: cl_cdkey "123456789"
 
 g_aiDamageMult "1.0"
 g_immediateswitch "0"
 viewmodelclienttime "0.04"
 r_debugSurfaceUpdate "1"
 ui_weaponsign "rifle_sign"
 thereisnomonkey "0"
 ui_name "TrapT"
 ui_disp_playergermanmodel "models/player/german_elite_sentry.tik"
 ui_dm_playergermanmodel "german_elite_sentry"
 ui_disp_playermodel "models/player/allied_airborne.tik"
 ui_dm_playermodel "allied_airborne"
 ui_timemessage ""
 debugSound "0"
 viewmodelentity "1"
 g_aimLagTime "250"
 ter_count "0"
 A ter_cautiousframes "1"
 ter_lock "0"
 ter_cull "1"
 cg_scoreboardpicover ""
 cg_scoreboardpic "mohdm1"
 cg_obj_axistext3 ""
 cg_obj_axistext2 ""
 cg_obj_axistext1 ""
 cg_obj_alliedtext3 ""
 cg_obj_alliedtext2 ""
 cg_obj_alliedtext1 "Gay France"
 cg_maxclients "6"
 cg_timelimit "0"
 cg_fraglimit "20"
 cg_treadmark_test "0"
 cg_te_numCommands "0"
 cg_te_currCommand "0"
 cg_te_mode_name "Temp Emitter Off"
 cg_te_mode "0"
 cg_te_emittermodel ""
 cg_te_zangles "0"
 cg_te_yangles "0"
 cg_te_xangles "0"
 cg_te_tag ""
 cg_te_singlelinecommand ""
 cg_te_command_time "0"
 cg_te_alignstretch_scale "0"
 cg_te_cone_height "0"
 cg_te_spawnrange_b "0"
 cg_te_spawnrange_a "0"
 cg_te_spritegridlighting "0"
 cg_te_varycolor "0"
 cg_te_friction "0"
 cg_te_radial_max "0"
 cg_te_radial_min "0"
 cg_te_radial_scale "0"
 cg_te_avelamp_r "0"
 cg_te_avelamp_y "0"
 cg_te_avelamp_p "0"
 cg_te_avelbase_r "0"
 cg_te_avelbase_y "0"
 cg_te_avelbase_p "0"
 cg_te_swarm_delta "0"
 cg_te_swarm_maxspeed "0"
 cg_te_swarm_freq "0"
 cg_te_axisoffsamp_z "0"
 cg_te_axisoffsamp_y "0"
 cg_te_axisoffsamp_x "0"
 cg_te_axisoffsbase_z "0"
 cg_te_axisoffsbase_y "0"
 cg_te_axisoffsbase_x "0"
 cg_te_randaxis "0"
 cg_te_volumetric "0"
 cg_te_forwardvel "0"
 cg_te_clampvelaxis "0"
 cg_te_clampvelmax_z "9999"
 cg_te_clampvelmin_z "-9999"
 cg_te_clampvelmax_y "9999"
 cg_te_clampvelmin_y "-9999"
 cg_te_clampvelmax_x "9999"
 cg_te_clampvelmin_x "-9999"
 cg_te_randvelamp_z "0"
 cg_te_randvelamp_y "0"
 cg_te_randvelamp_x "0"
 cg_te_randvelbase_z "0"
 cg_te_randvelbase_y "0"
 cg_te_randvelbase_x "0"
 cg_te_anglesamp_r "0"
 cg_te_anglesamp_y "0"
 cg_te_anglesamp_p "0"
 cg_te_anglesbase_r "0"
 cg_te_anglesbase_y "0"
 cg_te_anglesbase_p "0"
 cg_te_offsamp_z "0"
 cg_te_offsamp_y "0"
 cg_te_offsamp_x "0"
 cg_te_offsbase_z "0"
 cg_te_offsbase_y "0"
 cg_te_offsbase_x "0"
 cg_te_randomroll "0"
 cg_te_collision "0"
 cg_te_flickeralpha "0"
 cg_te_align "0"
 cg_te_radius "0"
 cg_te_insphere "0"
 cg_te_sphere "0"
 cg_te_circle "0"
 cg_te_scalerate "0"
 cg_te_spawnrate "1"
 cg_te_fadein "0"
 cg_te_fadedelay "0"
 cg_te_fade "0"
 cg_te_count "1"
 cg_te_accel_z "0"
 cg_te_accel_y "0"
 cg_te_accel_x "0"
 cg_te_model "none"
 cg_te_scalemax "0"
 cg_te_scalemin "0"
 cg_te_scale "1"
 cg_te_bouncefactor "0.3"
 cg_te_dietouch "0"
 cg_te_life "1"
 cg_rain_drawcoverage "0"
 vss_lighting_fps "15"
 vss_default_b "0.4"
 vss_default_g "0.45"
 vss_default_r "0.5"
 vss_gridsize "12"
 AL vss_maxvisible "1024"
 vss_movement_dampen "4"
 vss_wind_strength "8"
 vss_wind_z "2"
 vss_wind_y "4"
 vss_wind_x "8"
 vss_showsources "1"
 vss_color "1"
 vss_repulsion_fps "4"
 vss_physics_fps "8"
 A vss_draw "0"
 A cg_effect_physicsrate "10"
 cg_showtempmodels "0"
 cg_showemitters "0"
 cg_eventstats "0"
 cg_timeevents "0"
 cg_eventlimit "500"
 cg_showevents "0"
 cg_voicechat "1"
 vm_lean_lower "0.1"
 vm_offset_upvel "0.0025"
 vm_offset_vel_up "-4.0"
 vm_offset_vel_side "1.5"
 vm_offset_vel_front "-2.0"
 vm_offset_vel_base "100"
 vm_offset_shotguncrouch_up "-1.1"
 vm_offset_shotguncrouch_side "2.5"
 vm_offset_shotguncrouch_front "-1"
 vm_offset_rocketcrouch_up "0"
 vm_offset_rocketcrouch_side "0"
 vm_offset_rocketcrouch_front "0"
 vm_offset_crouch_up "0.2"
 vm_offset_crouch_side "2.25"
 vm_offset_crouch_front "-0.5"
 vm_offset_air_up "-6.0"
 vm_offset_air_side "1.5"
 vm_offset_air_front "-3.0"
 vm_sway_up "0.003"
 vm_sway_side "0.005"
 vm_sway_front "0.1"
 vm_offset_speed "8.0"
 vm_offset_max "8.0"
 A cg_drawsvlag "1"
 cg_huddraw_force "0"
 C cg_acidtrip "0"
 A cg_hitmessages "1"
 cg_animationviewmodel "0"
 cg_shadowdebug "0"
 cg_shadowscount "8"
 cg_pmove_msec "8"
 A cg_smoothClientsTime "100"
 A cg_smoothClients "1"
 C cg_debugfootsteps "0"
 A cg_traceinfo "0"
 A cg_camerascale "0.3"
 A cg_cameradist "120"
 A cg_cameraheight "18"
 C cg_3rd_person "0"
 cg_lagometer "0"
 A cg_stereosep "0.4"
 g_synchronousClients "0"
 cg_hidetempmodels "0"
 cg_stats "0"
 cg_showmiss "0"
 cg_nopredict "0"
 cg_errordecay "100"
 C cg_debuganimwatch "0"
 C cg_debuganim "0"
 C cg_animspeed "1"
 AL cg_marks_max "256"
 cgamedll ""
 sv_referencedPakNames ""
 sv_referencedPaks ""
 g_showflypath "0"
 C ai_pathcheckdist "4096"
 C ai_pathchecktime "1.5"
 ai_debugpath "0"
 ai_fallheight "96"
 ai_showpath "0"
 ai_showallnode "0"
 ai_shownode "0"
 ai_shownodenums "0"
 ai_showroutes_distance "1000"
 ai_showroutes "0"
 C cm_ter_usesphere "1"
 C cm_FCMdebug "0"
 C cm_FCMcacheall "0"
 A C cm_playerCurveClip "1"
 C cm_noCurves "0"
 C cm_noAreas "0"
 session "2"
 g_eventstats "0"
 g_watch "0"
 g_timeevents "0"
 g_eventlimit "5000"
 g_showevents "0"
 g_showinfo "0"
 S g_scoreboardpicover ""
 S g_scoreboardpic "mohdm1"
 S g_obj_axistext3 ""
 S g_obj_axistext2 ""
 S g_obj_axistext1 ""
 S g_obj_alliedtext3 ""
 S g_obj_alliedtext2 ""
 S g_obj_alliedtext1 "Gay France"
 g_spectate_allow_full_chat "0"
 g_spectatefollow_pitch "2"
 g_spectatefollow_up "24"
 g_spectatefollow_right "0"
 g_spectatefollow_forward "-56"
 g_forceteamspectate "1"
 g_gotmedal "0"
 g_failed "0"
 g_success "0"
 g_playerdeltamethod "0"
 g_drawattackertime "5"
 C g_viewkick_dmmult "1.0"
 C g_viewkick_roll "0.15"
 C g_viewkick_yaw "0.3"
 C g_viewkick_pitch "0.3"
 s_debugmusic "0"
 pmove_msec "8"
 pmove_fixed "0"
 g_smoothClients "1"
 S A g_maxintermission "15"
 S A g_forcerespawn "0"
 S A g_forceready "1"
 g_doWarmup "1"
 A g_warmup "20"
 g_allowvote "1"
 g_rankedserver "0"
 C ai_debug_grenades "0"
 g_ai_soundscale "1"
 g_ai_noticescale "1"
 g_ai_notifyradius "1024"
 g_showdamage "0"
 g_animdump "0"
 g_dropclips "2"
 g_droppeditemlife "30"
 g_patherror "1"
 g_spawnai "1"
 g_spawnentities "1"
 g_monitorNum "-1"
 g_monitor ""
 g_vehicle "1"
 g_ai "1"
 g_scripttrace "0"
 g_scriptdebug "0"
 g_nodecheck "0"
 g_scriptcheck "0"
 g_showopcodes "0"
 g_showtokens "0"
 g_logstats "0"
 g_debugdamage "0"
 g_debugtargets "0"
 g_showautoaim "0"
 g_statefile "global/mike"
 g_playermodel "american_army"
 g_spiffyvelocity_z "0"
 g_spiffyvelocity_y "0"
 g_spiffyvelocity_x "0"
 L g_spiffyplayer "0"
 L g_numdebugstrings "256"
 g_numdebuglinedelays "0"
 C g_showlookat "0"
 C g_entinfo "0"
 C g_showawareness "0"
 g_showbullettrace "0"
 g_showplayeranim "0"
 g_showplayerstate "0"
 g_showaxis "0"
 g_timeents "0"
 g_showmem "0"
 sv_crouchspeedmult "0.6"
 sv_dmspeedmult "1.1"
 sv_walkspeed "150"
 sv_runspeed "250"
 S R sv_cinematic "0"
 S sv_waterspeed "400"
 S sv_waterfriction "1"
 S sv_stopspeed "100"
 S sv_friction "4"
 sv_showentnums "0"
 sv_showcameras "0"
 sv_testloc_offset2_z "0"
 sv_testloc_offset2_y "0"
 sv_testloc_offset2_x "0"
 sv_testloc_radius2 "1"
 sv_testloc_offset_z "0"
 sv_testloc_offset_y "0"
 sv_testloc_offset_x "0"
 sv_testloc_radius "1"
 sv_testloc_secondary "0"
 sv_testloc_num "0"
 sv_showbboxes "0"
 sv_drawtrace "0"
 sv_traceinfo "0"
 sv_gravity "800"
 sv_maxvelocity "6000"
 sv_rollangle "2"
 sv_rollspeed "200"
 bosshealth "0"
 whereami "0"
 A com_blood "1"
 flood_waitdelay "10"
 flood_persecond "4"
 flood_msgs "4"
 S nomonsters "0"
 S g_allowjointime "30"
 S roundlimit "0"
 filterban "1"
 L maxentities "1024"
 sv_precache "1"
 gamedll ""
 subAlpha "0.5"
 loadingbar "0.798023"
 L net_gamespy_port "12300"
 A sv_location "1"
 sv_debuggamespy "0"
 A g_inactivekick "900"
 A g_inactivespectate "60"
 g_teamdamage "0"
 L sv_gamespy "1"
 ui_dedicated "0"
 ui_multiplayersign "startgame_sign"
 A g_lastsave ""
 A com_autodialdata ""
 snd_maxdelay "12"
 snd_mindelay "2"
 snd_chance "1"
 snd_volume "1"
 snd_mindist "160"
 snd_reverblevel "0.5"
 snd_reverbtype "0"
 snd_yaw "0"
 snd_height "16"
 snd_length "16"
 snd_width "16"
 cg_te_alpha "1"
 cg_te_color_g "1"
 cg_te_color_r "1"
 cg_te_color_b "1"
 cg_te_filename "dump/testemitter.txt"
 cam_angles_yaw "0"
 cam_angles_pitch "0"
 cam_angles_roll "0"
 viewmodelactionweight "0"
 viewmodelnormaltime "0"
 viewmodelanimnum2 "0"
 viewmodelblend "0"
 viewmodelanimslot "0"
 viewmodelsyncrate "0"
 subteam3 "0"
 subtitle3 ""
 subteam2 "0"
 subtitle2 ""
 subteam1 "0"
 subtitle1 ""
 subteam0 "0"
 subtitle0 ""
 cg_hud "1"
 dlg_badsave "This save game is invalid"
 A ui_startmap ""
 cl_movieaudio "1"
 ui_returnmenu "0"
 ui_failed "0"
 ui_success "0"
 ui_gotmedal "0"
 ui_gmboxspam "1"
 ui_NumShotsFired "0"
 ui_NumHits "0"
 ui_NumComplete "0"
 ui_NumObjectives "0"
 ui_Accuracy "0"
 ui_PreferredWeapon "none"
 ui_NumHitsTaken "0"
 ui_NumObjectsDestroyed "0"
 ui_NumEnemysKilled "0"
 ui_HeadShots "0"
 ui_TorsoShots "0"
 ui_LeftLegShots "0"
 ui_RightLegShots "0"
 ui_LeftArmShots "0"
 ui_RightArmShots "0"
 ui_GroinShots "0"
 ui_GunneryEvaluation "0"
 ui_health_end "0"
 ui_health_start "0"
 ui_drawcoords "0"
 ui_inventoryfile "global/inventory.txt"
 ui_newvidmode "-1"
 ui_compass "1"
 ui_debugload "0"
 soundoverlay "0"
 A ui_itemsbar "0"
 A ui_weaponsbartime "2500"
 A ui_consoleposition ""
 A ui_gmbox "1"
 A ui_minicon "0"
 A s_obstruction_cal_time "500"
 s_show_sounds "0"
 s_show_num_active_sounds "0"
 s_show_cpu "0"
 s_initsound "1"
 A s_dialogscale "1"
 C s_testsound "0"
 C s_show "0"
 A s_mixPreStep "0.05"
 AL s_loadas8bit "0"
 A s_separation "0.5"
 A s_ambientvolume "1.00"
 L net_port "12203"
 L net_ip "65.31.145.136"
 AL net_socksPassword ""
 AL net_socksUsername ""
 AL net_socksPort "1080"
 AL net_socksServer ""
 AL net_socksEnabled "0"
 AL net_noipx "1"
 AL net_noudp "0"
 C graphshift "0"
 C graphscale "1"
 C graphheight "32"
 C debuggraph "0"
 C timegraph "0"
 A ff_disabled ""
 ff_developer "0"
 ff_ensureShake "1"
 A ff_defaultTension "1"
 A use_ff "1"
 dcl_texturescale "32"
 dcl_maxoffset "10"
 dcl_minsegment "24"
 dcl_maxsegment "512"
 dcl_pathmode "0"
 dcl_dostring "apply to all"
 dcl_dobmodels "1"
 dcl_doterrain "1"
 dcl_doworld "1"
 dcl_dolighting "1"
 dcl_alpha "1"
 dcl_b "1"
 dcl_g "1"
 dcl_r "1"
 dcl_rotation "0"
 dcl_widthscale "1"
 dcl_heightscale "1"
 dcl_radius "16"
 dcl_shader "blastmark"
 dcl_shiftstep "4"
 dcl_autogetinfo "1"
 dcl_showcurrent "1"
 L dcl_editmode "0"
 r_gfxinfo "
 GL_VENDOR: NVIDIA Corporation
 GL_RENDERER: GeForce2 MX/AGP/3DNOW!
 GL_VERSION: 1.4.0
 GL_EXTENSIONS: GL_ARB_imaging
 GL_EXTENSIONS: GL_ARB_multitexture
 GL_EXTENSIONS: GL_ARB_point_parameters
 GL_EXTENSIONS: GL_ARB_texture_compression
 GL_EXTENSIONS: GL_ARB_texture_cube_map
 GL_EXTENSIONS: GL_ARB_texture_env_add
 GL_EXTENSIONS: GL_ARB_texture_env_combine
 GL_EXTENSIONS: GL_ARB_texture_env_dot3
 GL_EXTENSIONS: GL_ARB_texture_mirrored_repeat
 GL_EXTENSIONS: GL_ARB_transpose_matrix
 GL_EXTENSIONS: GL_ARB_vertex_program
 GL_EXTENSIONS: GL_ARB_window_pos
 GL_EXTENSIONS: GL_S3_s3tc
 GL_EXTENSIONS: GL_EXT_abgr
 GL_EXTENSIONS: GL_EXT_bgra
 GL_EXTENSIONS: GL_EXT_blend_color
 GL_EXTENSIONS: GL_EXT_blend_minmax
 GL_EXTENSIONS: GL_EXT_blend_subtract
 GL_EXTENSIONS: GL_EXT_clip_volume_hint
 GL_EXTENSIONS: GL_EXT_compiled_vertex_array
 GL_EXTENSIONS: GL_EXT_draw_range_elements
 GL_EXTENSIONS: GL_EXT_fog_coord
 GL_EXTENSIONS: GL_EXT_multi_draw_arrays
 GL_EXTENSIONS: GL_EXT_packed_pixels
 GL_EXTENSIONS: GL_EXT_paletted_texture
 GL_EXTENSIONS: GL_EXT_point_parameters
 GL_EXTENSIONS: GL_EXT_rescale_normal
 GL_EXTENSIONS: GL_EXT_secondary_color
 GL_EXTENSIONS: GL_EXT_separate_specular_color
 GL_EXTENSIONS: GL_EXT_shared_texture_palette
 GL_EXTENSIONS: GL_EXT_stencil_wrap
 GL_EXTENSIONS: GL_EXT_texture_compression_s3tc
 GL_EXTENSIONS: GL_EXT_texture_cube_map
 GL_EXTENSIONS: GL_EXT_texture_edge_clamp
 GL_EXTENSIONS: GL_EXT_texture_env_add
 GL_EXTENSIONS: GL_EXT_texture_env_combine
 GL_EXTENSIONS: GL_EXT_texture_env_dot3
 GL_EXTENSIONS: GL_EXT_texture_filter_anisotropic
 GL_EXTENSIONS: GL_EXT_texture_lod
 GL_EXTENSIONS: GL_EXT_texture_lod_bias
 GL_EXTENSIONS: GL_EXT_texture_object
 GL_EXTENSIONS: GL_EXT_vertex_array
 GL_EXTENSIONS: GL_EXT_vertex_weighting
 GL_EXTENSIONS: GL_IBM_texture_mirrored_repeat
 GL_EXTENSIONS: GL_KTX_buffer_region
 GL_EXTENSIONS: GL_NV_blend_square
 GL_EXTENSIONS: GL_NV_fence
 GL_EXTENSIONS: GL_NV_fog_distance
 GL_EXTENSIONS: GL_NV_light_max_exponent
 GL_EXTENSIONS: GL_NV_packed_depth_stencil
 GL_EXTENSIONS: GL_NV_pixel_data_range
 GL_EXTENSIONS: GL_NV_point_sprite
 GL_EXTENSIONS: GL_NV_register_combiners
 GL_EXTENSIONS: GL_NV_texgen_emboss
 GL_EXTENSIONS: GL_NV_texgen_reflection
 GL_EXTENSIONS: GL_NV_texture_env_combine4
 GL_EXTENSIONS: GL_NV_texture_rectangle
 GL_EXTENSIONS: GL_NV_vertex_array_range
 GL_EXTENSIONS: GL_NV_vertex_array_range2
 GL_EXTENSIONS: GL_NV_vertex_program
 GL_EXTENSIONS: GL_NV_vertex_program1_1
 GL_EXTENSIONS: GL_SGIS_generate_mipmap
 GL_EXTENSIONS: GL_SGIS_multitexture
 GL_EXTENSIONS: GL_SGIS_texture_lod
 GL_EXTENSIONS: GL_WIN_swap_hint
 GL_EXTENSIONS: WGL_EXT_swap_control
 GL_MAX_TEXTURE_SIZE: 2048
 GL_MAX_ACTIVE_TEXTURES_ARB: 2
 
 PIXELFORMAT: color(16-bits) Z(16-bit) stencil(0-bits)
 MODE: 4, 800 x 600 fullscreen hz:60
 GAMMA: hardware w/ 0 overbright bits
 CPU: AMD w/ 3DNow!
 rendering primitives: single glDrawElements
 texturemode: gl_linear_mipmap_nearest
 picmip: 2
 texture bits: 16
 multitexture: enabled
 compiled vertex arrays: enabled
 texenv add: enabled
 compressed textures: disabled
 "
 L r_maskMinidriver "0"
 L r_allowSoftwareGL "0"
 L r_loadftx "0"
 L r_loadjpg "1"
 A ter_fastMarks "1"
 A ter_minMarkRadius "8"
 r_precacheimages "0"
 r_static_shadermultiplier3 "1"
 r_static_shadermultiplier2 "1"
 r_static_shadermultiplier1 "1"
 r_static_shadermultiplier0 "1"
 r_static_shaderdata3 "0"
 r_static_shaderdata2 "0"
 r_static_shaderdata1 "0"
 r_static_shaderdata0 "0"
 A r_sse "0"
 r_showportal "0"
 A vss_smoothsmokelight "1"
 A r_debuglines_depthmask "0"
 R r_useglfog "1"
 A r_lightcoronasize ".1"
 C r_farplane_nofog "0"
 C r_farplane_nocull "0"
 C r_farplane_color ".5 .5 .5"
 C r_farplane "0"
 r_skyportal_origin "0 0 0"
 r_skyportal "0"
 C r_light_showgrid "0"
 A r_light_nolight "0"
 A r_light_int_scale "0.05"
 C r_light_sun_line "0"
 C r_light_lines "0"
 A r_stipplelines "1"
 r_maxtermarks "1024"
 r_maxpolyverts "16384"
 r_maxpolys "4096"
 A r_entlight_maxcalc "2"
 A r_entlight_cubefraction "0.5"
 A r_entlight_cubelevel "0"
 A r_entlight_errbound "6"
 C r_entlight_scale "1.3"
 C r_entlightmap "0"
 C r_noportals "0"
 C r_lockpvs "0"
 C r_drawBuffer "GL_BACK"
 C r_offsetunits "-2"
 C r_offsetfactor "-1"
 C r_clear "0"
 C r_showstaticbboxes "0"
 C r_showhbox "0"
 C r_shownormals "0"
 C r_showsky "0"
 C r_showtris "0"
 C r_nobind "0"
 C r_debugSurface "0"
 C r_logFile "0"
 C r_verbose "0"
 C r_speeds "0"
 C r_showcluster "0"
 C r_novis "0"
 C r_showcull "0"
 C r_nocull "0"
 C r_ignore "1"
 C r_staticlod "1"
 C r_drawspherelights "1"
 C r_drawsprites "1"
 C r_drawterrain "1"
 C r_drawbrushmodels "1"
 C r_drawbrushes "1"
 C r_drawstaticmodelpoly "1"
 C r_drawstaticmodels "1"
 C r_drawentitypoly "1"
 C r_drawentities "1"
 C r_norefresh "0"
 C r_measureOverdraw "0"
 C r_skipBackEnd "0"
 C r_showSmp "0"
 C r_flareFade "7"
 C r_flareSize "40"
 C r_portalOnly "0"
 C r_lightmap "0"
 C r_drawworld "1"
 C r_nocurves "0"
 r_printShaders "0"
 C r_debugSort "0"
 lod_tool "0"
 lod_position "0 0 0"
 lod_save "0"
 lod_tris ""
 lod_metric "0.0"
 lod_tikiname ""
 lod_meshname ""
 lod_mesh "0"
 lod_zee_val "0"
 lod_pitch_val "0"
 lod_curve_4_slider "0"
 lod_curve_3_slider "0"
 lod_curve_2_slider "0"
 lod_curve_1_slider "0"
 lod_curve_0_slider "0"
 lod_curve_4_val "0"
 lod_curve_3_val "0"
 lod_curve_2_val "0"
 lod_curve_1_val "0"
 lod_curve_0_val "0"
 lod_edit_4 "0"
 lod_edit_3 "0"
 lod_edit_2 "0"
 lod_edit_1 "0"
 lod_edit_0 "0"
 lod_LOD_slider "0.5"
 lod_maxLOD "0.3"
 lod_minLOD "1.0"
 lod_LOD "0"
 r_uselod "1"
 r_showstaticlod "0"
 r_showlod "0"
 r_showImages "0"
 C r_directedScale "1"
 C r_ambientScale "0.5"
 A r_primitives "0"
 A r_facePlaneCull "1"
 A r_swapInterval "0"
 A r_finish "0"
 A r_dlightBacks "1"
 A r_drawSun "0"
 r_fastsky "0"
 A r_ignoreGLErrors "1"
 C r_znear "3"
 A r_flares "0"
 A C r_lodCurveError "225"
 r_lerpmodels "1"
 LC r_singleShader "0"
 L g_numdebuglines "4096"
 L r_intensity "1"
 L r_mapOverBrightBits "1"
 LC r_fullbright "0"
 L r_displayRefresh "0"
 AL r_ignoreFastPath "0"
 AL r_smp "0"
 AL r_vertexLight "0"
 AL r_customaspect "1"
 AL r_customheight "1024"
 AL r_customwidth "1600"
 AL r_fullscreen "1"
 AL r_ignorehwgamma "0"
 AL r_overBrightBits "0"
 AL r_depthbits "0"
 AL r_stencilbits "0"
 AL r_stereo "0"
 AL r_textureDetails "1"
 L r_colorMipLevels "0"
 AL r_roundImagesDown "1"
 A r_reset_tc_array "1"
 A r_geForce3WorkAround "1"
 AL r_forceClampToEdge "0"
 AL r_ext_aniso_filter "0"
 AL r_ext_texture_env_combine "0"
 AL r_ext_texture_env_add "1"
 AL r_ext_compiled_vertex_array "1"
 R r_ext_multitexture "1"
 AL r_ext_gamma_control "1"
 AL r_allowExtensions "1"
 AL r_glDriver "opengl32"
 A s_speaker_type "0"
 AL s_reverb "0"
 U password ""
 U A snaps "75"
 m_invert_pitch "0"
 A cl_maxPing "800"
 A cg_autoswitch "1"
 cg_gametype "2"
 cl_langamerefreshstatus "Ready"
 R cl_motdString ""
 A m_side "0.25"
 A m_up "0"
 A m_forward "0.25"
 A m_yaw "0.022"
 A m_pitch "0.022"
 A cl_allowDownload "1"
 cl_showmouserate "0"
 A cl_mouseAccel "0"
 A freelook "1"
 A cl_run "1"
 A cl_packetdup "1"
 A cl_maxpackets "30"
 cl_anglespeedkey "1.5"
 A cl_pitchspeed "70"
 A cl_yawspeed "140"
 rconAddress ""
 cl_forceavidemo "0"
 cl_avidemo "0"
 activeAction ""
 cl_freezeDemo "0"
 cl_showTimeDelta "0"
 cl_showSend "0"
 cl_shownet "0"
 cl_timeNudge "0"
 cl_connect_timeout "15"
 cl_timeout "60"
 A cl_cdkey "123456789"
 cl_motd "0"
 cl_eventstats "0"
 cl_timeevents "0"
 cl_eventlimit "500"
 cl_showevents "0"
 cl_debugMove "0"
 cl_nodelta "0"
 sv_deeptracedebug "0"
 sv_drawentities "1"
 R sv_mapChecksum "558032789"
 sv_killserver "0"
 sv_padPackets "0"
 sv_showloss "0"
 sv_reconnectlimit "3"
 A sv_master5 ""
 A sv_master4 ""
 A sv_master3 ""
 A sv_master2 ""
 sv_master1 "mohmaster.2015.com"
 S sv_allowDownload "1"
 nextmap ""
 sv_zombietime "2"
 sv_timeout "120"
 S sv_fps "20"
 sv_privatePassword ""
 rconPassword ""
 R sv_paks ""
 sv_pure "0"
 R sv_serverid "62438453"
 S L g_gametypestring "Team-Match"
 S L g_gametype "2"
 S A sv_floodProtect "1"
 S A sv_maxPing "0"
 S A sv_minPing "0"
 S A sv_maxRate "0"
 S L sv_maxclients "6"
 S sv_privateClients "0"
 S R mapname "dm/mohdm1"
 S R protocol "8"
 S sv_keywords ""
 S timelimit "0"
 S fraglimit "20"
 S dmflags "0"
 S L skill "0"
 g_maxplayerhealth "1500"
 net_multiLANpackets "2"
 I net_qport "34081"
 showdrop "0"
 showpackets "0"
 A joy_threshold "0.15"
 in_debugjoystick "0"
 A in_joyBallScale "0.02"
 A in_joystick "0"
 AL in_mouse "1"
 A in_mididevice "0"
 A in_midichannel "1"
 A in_midi "0"
 username "george meyers"
 sys_cpuid "48"
 sys_cpustring "AMD w/ 3DNow!"
 R win_wndproc "4754704"
 R win_hinstance "4194304"
 arch "win2000"
 arch_minor_version "1"
 arch_major_version "5"
 R shortversion "1.11"
 S R version "Medal of Honor Allied Assault 1.11 win-x86 Mar 5 2002"
 com_buildScript "0"
 R cl_running "1"
 R sv_running "1"
 L dedicated "0"
 C timedemo "0"
 com_speeds "0"
 C viewlog "0"
 C com_dropsim "0"
 C com_showtrace "0"
 C fixedtime "0"
 C timescale "1"
 A autopaused "1"
 R paused "0"
 S L deathmatch "1"
 A com_maxfps "85"
 convertAnim "0"
 showLoad "0"
 low_anim_memory "0"
 dumploadedanims "0"
 pagememory "0"
 ui_legalscreen_stay "3"
 ui_legalscreen_fadeout ".5"
 ui_legalscreen_fadein ".5"
 ui_titlescreen_stay "3"
 ui_titlescreen_fadeout ".5"
 ui_titlescreen_fadein ".5"
 ui_skip_legalscreen "0"
 ui_skip_titlescreen "0"
 ui_skip_eamovie "0"
 cl_playintro "0"
 g_voiceChat "0"
 A cg_cameraverticaldisplacement "-18"
 A vid_ypos "46"
 A vid_xpos "83"
 U A name "TrapT"
 S A sv_hostname "Testing..."
 A ui_console "1"
 A s_musicvolume "1.000000"
 A s_volume "1.000000"
 A r_lastValidRenderer "GeForce2 MX/AGP/3DNOW!"
 A r_gamma "1.250000"
 A r_textureMode "gl_linear_mipmap_nearest"
 AL s_milesdriver "Miles Fast 2D Positional Audio"
 U A rate "20000"
 A m_filter "1"
 A sensitivity "8.100000"
 U A dm_playermodel "allied_airborne"
 U A dm_playergermanmodel "german_elite_sentry"
 A ui_weaponsbar "0"
 A fps "1"
 A cl_greenfps "1"
 A in_disablealttab "1"
 A cg_forceModel "1"
 S A sv_maplist "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
 config "unnamedsoldier.cfg"
 A r_vidmodemax "1"
 A r_vidmode1024 "0"
 A r_maxmode "9"
 AL r_ext_compressed_textures "0"
 A cg_reserve_tempmodels "340"
 A cg_max_tempmodels "1200"
 A r_drawstaticdecals "1"
 A g_ddayshingleguys "2"
 A g_ddayfog "0"
 A g_ddayfodderguys "2"
 AL r_texturebits "16"
 AL r_colorbits "16"
 AL r_picmip "2"
 AL r_mode "4"
 A cg_marks_add "1"
 AL s_khz "44"
 A cg_shadows "0"
 A cg_rain "0"
 A ter_maxtris "16384"
 A ter_maxlod "3"
 A ter_error "10"
 A vss_maxcount "25"
 A cg_effectdetail "0.2"
 A r_lodviewmodelcap "0.25"
 A r_lodcap "0.25"
 A r_lodscale "0.25"
 AL r_subdivisions "20"
 A r_fastentlight "1"
 AL r_fastdlights "1"
 A cg_drawviewmodel "2"
 A g_m6l3 "0"
 A g_m6l2 "0"
 A g_m6l1 "0"
 A g_m5l3 "0"
 A g_m5l2 "0"
 A g_m5l1 "0"
 A g_m4l3 "0"
 A g_m4l2 "0"
 A g_m4l1 "0"
 A g_m3l3 "0"
 A g_m3l2 "0"
 A g_m3l1 "0"
 A g_m2l3 "0"
 A g_m2l2 "0"
 A g_m2l1 "0"
 A g_m1l3 "0"
 A g_m1l2 "0"
 A g_m1l1 "1"
 A g_eogmedal2 "0"
 A g_eogmedal1 "0"
 A g_eogmedal0 "0"
 A g_medal5 "0"
 A g_medal4 "0"
 A g_medal3 "0"
 A g_medal2 "0"
 A g_medal1 "0"
 A g_medal0 "0"
 ui_medalsign ""
 ui_signshader "multiplayer_sign"
 A g_subtitle "0"
 A g_skill "1"
 A detail "1"
 A ui_hostname "Testing..."
 A ui_maplist_obj "obj/obj_team1 obj/obj_team2 obj/obj_team3 obj/obj_team4"
 A ui_maplist_round "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
 A ui_maplist_team "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
 A ui_maplist_ffa "dm/mohdm1 dm/mohdm2 dm/mohdm3 dm/mohdm4 dm/mohdm5 dm/mohdm6 dm/mohdm7"
 A ui_inactivekick "900"
 A ui_inactivespectate "60"
 A ui_connectip "24.184.35.186:12203"
 A ui_teamdamage "0"
 A ui_timelimit "0"
 A ui_fraglimit "20"
 A ui_gamespy "1"
 A ui_maxclients "6"
 ui_gametypestring ""
 ui_gametype ""
 ui_dmmap "dm/mohdm1"
 A ui_voodoo "0"
 A cl_ctrlbindings "0"
 A cl_altbindings "0"
 A ui_crosshair "1"
 A viewsize "100"
 I journal "0"
 fs_filedir "C:\Program Files\EA GAMES\MOHAA\main\\maps\"
 mapdir ""
 logfile "1"
 I fs_restrict ""
 S I fs_game ""
 I fs_basepath "C:\Program Files\EA GAMES\MOHAA"
 I fs_cdpath ""
 I fs_copyfiles "0"
 fs_debug "0"
 A developer "0"
 S L cheats "0"
 
 897 total cvars
 897 cvar indexes
 cmdlist
 ui_removehud
 -use
 cvarlist
 cg_dumpevents
 -scores
 cg_classevents
 ui_loadconsolepos
 ui_addhud
 ui_resetcvars
 -forward
 -back
 -attackprimary
 +attackprimary
 ui_getplayermodel
 ui_hud
 -moveleft
 +moveleft
 -moveup
 +moveup
 +forward
 -leanright
 -moveright
 +moveright
 +leanright
 -leanleft
 +leanleft
 dumpuser
 useweaponclass
 +back
 +use
 kick
 say
 -attacksecondary
 +attacksecondary
 +scores
 notepad
 popmenu
 locationprint
 editspecificshader
 editspecificshader textures/central_europe/interiorwall_set2wtrim
 
 editchshader
 editshader
 getchshader
 editspecificshader textures/central_europe/frenchdoor_wood1
 
 primarydmweapon
 set
 pushmenu
 pushmenu_weaponselect
 wait
 join_team
 pushmenu_teamselect
 vote
 callvote
 instamsg_group_e
 instamsg_group_d
 instamsg_group_c
 instamsg_group_b
 instamsg_group_a
 instamsg_main
 wisper
 sayone
 sayprivate
 teamsay
 sayteam
 messagemode_private
 messagemode_team
 messagemode_all
 messagemode
 resetvss
 loademitter
 dumpemitter
 deleteemittercommand
 newemittercommand
 nextemittercommand
 prevemittercommand
 triggertestemitter
 testemitter
 cg_dumpallclasses
 cg_dumpclassevents
 cg_classtree
 cg_classlist
 cg_pendingevents
 cg_eventhelp
 cg_eventlist
 sizedown
 sizeup
 viewpos
 toggleitem
 weapdrop
 uselast
 ter_restart
 ai_calltrace
 ai_delete
 exitintermission
 entcount
 gamevars
 levelvars
 snd
 cam
 classtree
 classlist
 dumpallclasses
 dumpclassevents
 classevents
 dumpevents
 eventhelp
 pendingevents
 eventlist
 dmmessage
 secondarydmweapon
 spectator
 zoomoff
 safezoom
 safeholster
 holster
 fov
 gameversion
 reload
 weapnext
 weapprev
 invnext
 invprev
 notready
 ready
 script
 kill
 noclip
 notarget
 god
 give
 map
 ui_startdmmap
 cinematic
 gotoreturnmenu
 setreturnmenu
 -statistics
 +statistics
 ui_applyplayermodel
 playermodel
 finishloadingscreen
 startserver
 centerprint
 ui_checkrestart
 clear
 ui_testlist
 ui_saveconsolepos
 ui_hidemouse
 ui_showmouse
 inv_restart
 editscript
 soundpicker
 lod_spawnlist
 viewspawnlist
 dmmapselect
 maplist
 loadmenu
 togglemenu
 listmenus
 globalwidgetcommand
 widgetcommand
 hidemenu
 showmenu
 forcemenu
 pushmenu_dm
 pushmenu_sp
 tmstop
 tmstartloop
 tmstart
 pitch
 playsong
 loadsoundtrack
 stopmp3
 playmp3
 sounddump
 soundinfo
 soundlist
 play
 ff_disable
 r_infoworldtris
 r_infostaticmodels
 farplane_info
 gfxinfo
 screenshot
 modelist
 modellist
 shaderlist
 imagelist
 cl_dumpallclasses
 cl_dumpclassevents
 cl_classevents
 cl_classtree
 cl_classlist
 cl_pendingevents
 cl_dumpevents
 cl_eventhelp
 cl_eventlist
 gogetpatch
 launchgamespy
 fastconnect
 aliasdump
 dialog
 saveshot
 vidmode
 tiki
 animlist
 tikilist
 tikianimlist
 ping
 setenv
 rcon
 localservers
 reconnect
 menuconnect
 connect
 stoprecord
 disconnect
 vid_restart
 snd_restart
 clientinfo
 configstrings
 cmd
 -cameralook
 +cameralook
 +togglemouse
 -mlook
 +mlook
 -button14
 +button14
 -button13
 +button13
 -button12
 +button12
 -button11
 +button11
 -button10
 +button10
 -button9
 +button9
 -button8
 +button8
 -button7
 +button7
 -button6
 +button6
 -button5
 +button5
 -button4
 +button4
 -button3
 +button3
 -button2
 +button2
 -button1
 +button1
 -button0
 +button0
 -speed
 +speed
 -attack
 +attack
 -strafe
 +strafe
 -lookdown
 +lookdown
 -lookup
 +lookup
 -right
 +right
 -left
 +left
 -movedown
 +movedown
 centerview
 difficultyHard
 difficultyMedium
 difficultyEasy
 loadlastgame
 loadgame
 autosavegame
 savegame
 killserver
 gamemap
 devmap
 spdevmap
 spmap
 sectorlist
 restart
 systeminfo
 serverinfo
 status
 clientkick
 heartbeat
 midiinfo
 net_restart
 in_restart
 pause
 writeconfig
 changeVectors
 quit
 freeze
 crash
 error
 bind
 exec
 alias
 seta
 unbindall
 touchFile
 cd
 fdir
 dir
 path
 ctrlbindlist
 altbindlist
 bindlist
 unctrlbind
 ctrlbind
 unaltbind
 altbind
 unbind
 append
 scale
 subtract
 add
 cvar_savegame_restart
 cvar_restart
 reset
 setu
 sets
 toggle
 echo
 vstr
 meminfo
 
 Mal zum schlau machen:
 
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